Select "file" from the create node dialog box, two 2d place texture nodes a stencil and a file node will appear. Select the new 2d bump node then click the checker-box in 2d bump attributes next to "Bump depth" Open the hypershade under create maya nodes>General Utilities>Bump 2d Click and hold the "presets" button and select "glass thick>replace Please check "HELPFUL" below if it was, if not COMMENT below and tell me why! Don't miss another tutorial or tip! Subscribe to Maya Zestįirst open the hypershade editor and select "create mental ray nodes" and create a new mia_material. If you are thinking of upgrading I can highly recommend it! Feel free to post your own benchmark of the same scene in the comments below. You can use these numbers to perhaps get an idea of what a chip upgrade might do for you. Gigaflops as measured by PC wizard 2010 are: These speeds also correspond nicely with the benchmarks on I haven't even tried overclocking this system yet but this looks very promising! The scene is not RAM heavy so I believe both systems have an adequate amount of RAM for a test, neither system approached it's maximum during rendering. The file used is a material render scene from Then the Kitchen Metal Silver material from the same website has been applied to it. I just upgraded to a new system and I wanted to show the difference in speeds in case you were interested.
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